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	<title>Comments on: AS3 vs haXe performance</title>
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	<link>http://www.splashdust.net/2009/10/as3-vs-haxe-performance/</link>
	<description>Random bits of geeky stuff</description>
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		<title>By: French and open, haXe in Silex / Silex in haXe @ Silex Labs</title>
		<link>http://www.splashdust.net/2009/10/as3-vs-haxe-performance/comment-page-1/#comment-145</link>
		<dc:creator>French and open, haXe in Silex / Silex in haXe @ Silex Labs</dc:creator>
		<pubDate>Sat, 01 May 2010 13:49:51 +0000</pubDate>
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		<description>[...] It seems to be much efficient to use haXe than Flash to publish swf, according to Joacim&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] It seems to be much efficient to use haXe than Flash to publish swf, according to Joacim&#8230; [...]</p>
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		<title>By: BitmapData and paletteMap &#171; Splashdust.net</title>
		<link>http://www.splashdust.net/2009/10/as3-vs-haxe-performance/comment-page-1/#comment-18</link>
		<dc:creator>BitmapData and paletteMap &#171; Splashdust.net</dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.splashdust.net/?p=18#comment-18</guid>
		<description>[...] try this out, I applied it to the fractal code I used in an earlier post. In this particular case I can assign an index value to each pixel, instead of a color, and then [...]</description>
		<content:encoded><![CDATA[<p>[...] try this out, I applied it to the fractal code I used in an earlier post. In this particular case I can assign an index value to each pixel, instead of a color, and then [...]</p>
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